We don’t have a lot of randomness in our game. We’re both expressions of that core fantasy.ĬGM: What steps do you take to ensure you stay different from the tabletop?īoulle: The game itself is fundamentally different-it’s a real-time experience as opposed to a turn-based experience. The way we think about it is that both the tabletop and Dawn of War are trying to echo the fantasy that you see in Games Workshop artwork or in their novels and so on. We’re trying to capture the essence of the fantasy that the property brings. We’re not just trying to mimic the tabletop. Then, from a game design standpoint, it’s making sure it stands as its own game.
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